392K subscribers in the Stellaris community. Pairs quite nicely with the ascension perk!Stellaris Wiki Active Wikis. For example, when you scan the scraps of a battle, you get ~10% towards something you don't have. Their role is to sprint to the enemy, intercepting any missiles / strike craft along the way and then strip the enemy of their shields. What I loved about HW, and what I think is still relevant to Stellaris as a different type of game, are the incidental details. This small mod adds 10 new army types. Content is available under Attribution-ShareAlike 3. phase distruptors suck big time. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. In term of DPS, one Disruptor Crusier has 76. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. Technology IDs. That’s it. Corvette (Interceptor): 2 S Laser, Autocannon Corvette (Torpedo): Torpedo, S Disruptor Destroyer: 2 M Laser, 2 Autocannon Cruiser (Carrier): 2 M Laser, 2 Point Defense, Strike Craft, 2 Autocannon Cruiser (Gunship): 5 M Laser, 2 Autocannon Battleship (Artillery): Tachyon Lance, 4 Neutron Launcher Colossus Project ascension perk. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. EDIT: If I get the Enigmatic Decoder from the Enigmatic. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. XL: LanceStellaris' recent 3. It's spitting out fleets with 30K power. For M, S and L slots. the autocannon line actually deals more damage (to hull as well) than a disruptor #10. Legacy Wikis. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Jump to latest Follow Reply. 99 Guardians are extremely powerful Spaceborne aliens added in various DLCs. I have a choice of either taking the Railgun or Autocannon tech branches. Due to the submod nature, a new save is required to access these new buildings. If L, Kinetic Artillery. First, Autocannon tech starts at tier 3. Defenses should be 1 shield, 2 armor with advanced afterburners. Stormfire Autocannon have 82% accuracy. 对该项目的细节说明请添加至相关页面. Complex77 • Maintenance Drone • 4 yr. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. Nanite Autocannon Technology;Cheaper Alloys cost than armor. znihilist. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. Size, 79k roamer fleets and 178k defensive fleets. More posts you may like. While autocannon is strong one in early fights it's quickly became obsolete. Please find the final patch notes below. 392K subscribers in the Stellaris community. Its short range is a problem since it doesn't have the evasion of. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. But wait a minute, you have played 500 hours of stellaris and. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. 50, vs Gamma lasers at 6. . Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. came up with to counter Whirlwind + Hangar Cruisers was outperformed by a 1:1 mixture of Torpedo Cruisers and Laser + Autocannon + Point-Defense Destroyers,. Omni Titan Lance - T sized. Stellaris Dev Diary #286 - Fear and Archaeotechs in First Contact. In Stellaris, these weapons are effective against different defenses depending on the exact weapons you use. g. General Damage is best done bye Gauss Cannons. Well. Plasma + autocannons. Within half an hour of finding another empire they declare war on me, if there…Select both fleets. You'd need a completely absurd number of repeatable techs for that to be viable though (honestly, the year 3000 is probably a low estimate). You can do mix fleet with: Corvette PD + auto cannon + laser or disruptors Destroyer PD + missiles + Flak + PD or disruptors Cruiser Dev Torp + 4S Autocannon Laser + PD Hangar BB FAE + M whirlwind missiles + Hangar or switch for PD missiles and hangar Some are talking about Tachyon + Kinetic Artillery. 1 is my own interpretation of a military focused Halo mod for stellaris. Habitats built before this patch should update if you take down and rebuild an orbital. The S slot on NL frigate also happens to be ideal for self. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. 3. Early fleets are Corvettes with a single design, 1 flak + 2 laser -> 1 flak + 2 plasma -> 1 flak + 1 plasma + 1 autocannon Then I get Battleships and start. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. Gauss do more DPH and have less penalty hitting armour. I've spent 200+ hours coding huge amounts of content into overhauling what distant. 406K subscribers in the Stellaris community. Railguns still are useful if you stick them on. HFY Field Marshal. As is custom when Stellaris updates, I've started a forum thread to track mods that have been updated to be compatible with 3. If you don't have either, try and get them ASAP. It was created by user Turanar, and is being kept up. Currently 2 computers try to get inside the minimum range. Go to Stellaris r/Stellaris. Stellaris: Suggestions. The Autocannons do 150% damage against shields. Somehow this planet joined the core sector on its own, so. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. 67. Their defense is pretty average. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. Patch 3. Stellaris: Suggestions. Stellaris Mods Used: Extra Ship Components 3. Large Matter Disintegrators have 75% accuracy. More Help. April 22, 2019 Travis Scoundrel 0. Autocannon house/advanced rules. May 22, 2016 @ 5:48am Plasma, Lasers and Disruptors. Updated to 3. I'm playing Stellaris for the first time and having hard time with an L gate. Well it depends largely upon what combat role you wish to serve in EVE. regarding the bad "dps": that's wrong actually. Just don't build more than the amount of nanite deposits because those are all you get. This modifier is lost if they turn hostile to you for any reason. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Favorite. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. Per the wiki Flak only shoots at fighters and. g. Fleets ranging to 30k where made 70, while the rest of my fleets where put too either just 5 or 7. So if most of you're weapons on a ship are 95%, it's not worth putting 2 auxiliary fire control. In the little windows to the left, you should see some silhouettes. , Weapon_Autocannon_AC2_0-STOCK,Weapon,1,3 Weapon_Autocannon_AC5_0-STOCK,Weapon,1,2 Weapon_Autocannon_AC10_0-STOCK,Weapon,1,1 Weapon_Autocannon_AC20_0-STOCK,Weapon,1,1. flak is a bit weaker overall, but. Even split of shields + armor. 0 unless otherwise noted. So now, fleet composition. 6 “Orion” update. On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Outranging them to deal critical damage to their fleet before they even open fire is quite essensial in dealing with them. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. Thread starter Jernsaxe; Start date Jan 15, 2023;. Nanite Autocannon and Flak. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. Stellaris Wiki Active Wikis. ago. 2. Legacy Wikis. View this video if you want to lea. I have at least two battleships per fleet, one as a bomber carrier and one as a plasma artillery ship. Even the flee behaviour is always moving towards something (jump point or starbase). Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. Autocannon VS Mass Driver, Plasma VS Laser As it says. at which point both options of computer are pretty useless for e. Nanite Autocannon Technology;Computer system. My point is that if they let you, they would have to significantly weaken the ships you get from these events due to the way reverse engineering works. If you tech up missiles, throw an autocannon with em. Though yeah, it probably shouldn't be combined with a planetary automation mod. 1; Reactions:Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. The range is just awesome. 所有帝国的舰船进入掠夺. level 1. For M, S and. Starfighters! [3. In Stellaris "It depends" is very much the thing. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. In Stellaris, however, fleet battles are intended. Large. Railgun is starter. I was sad to hear during the stream today that Autocannons wont be changed in 3. Stellaris. Basically I have 1 destroyer type to screen my battleships and another for the cruisers. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants;. . Make two fleets, one corvette (use torpedoes and autocannon if you have them as the small slot, otherwise something anti shield or disrupters). These IDs are intended for use with the “research_technology” console command. It is a no big deal but is this intended? Reply. Jump to latest Follow Reply. In Stellaris there is only ship design and fleet management. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. It's not perfect, but better than every player being required to administrate to each fleet individually, as you'd arguably not be able to control more than a single battle like that. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. 3. 6 “Orion” update contains new galaxy shapes, new artwork as well as the ability for Hive Minds to choose a variation on the Reanimators Civic from the Necroids Species Pack, and a Fleet Combat Rebalance—including a new ship type and changes to combat computers. Dec 16, 2016. In the meantime I found a bug. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. This. Go to Stellaris r/Stellaris. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns). Nanite Autocannon Technology;Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Basics. Enter the name of a technology to filter the entries in the table. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 3 Stellaris Tech Id List – C to E. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. So the Cruisers could tank with small Plasma + Autocannon. Guardians are extremely powerful Spaceborne aliens added in various DLCs. You need to start a new game. More information can be found in Stellaris Dev Diary #293. Jump to latest Follow Reply. Maybe it's what is used to help. You can eventually get enough repeatable techs to be able to beat the crisis with 1 system, and then use jump drives to leave the system and beat the crisis. This page was last edited on 15 June 2018, at 07:01. Mono-cruiser fleets are totally viable. Suggested load order is the same as the collectistellaris. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. Ditch the Tachyon lance unless you're going up against Prethoryn. 纳米机关炮 (Nanite Autocannon) 解锁:在鼠标浮层中查看. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. Kinetic Artillery is the best Large kinetic weapon period. Autocannon. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. The Firerate decrease is against such Fleets. Apart from this, Stellaris patch 3. )”. So shielded corvettes will do best against them. · 5 yr. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. Added Armor Hardening and Shield Hardening modifiers, which. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. This small mod adds 10 new army types. 6 composition, I advice :Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Kinetic Weapons in Stellaris also come in multiple categories. Lets dive in!GRAB yo. I'd personally consider it one of the best weapons for its slot, honestly. Most warfare is settled through space combat. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. Focuses on lasers with a single mass driver/autocannon to deal with space monsters and ships with weak shields. That's a sign you need better hull-damage weapons, and more of them. And so the Stellaris developer diary run marches on. Youre also forgetting a major point, ship disengagement. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Below is our complete list of the Technology IDs for Stellaris. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. They're strictly superior to railguns when used with torpedos. PD/whirlwind corvettes should be given disrupters ideally. All disrupters. Ownership shifts at the end of the war. Flak in particular is the poor man's autocannon, while also being a partial counter to missiles and big middle finger to. They are commonly found mounted in pairs, increasing their overall destructive potential. 500 alloys worth of Tachyon+Kinetic Artillery Battleships will have 68. It's not perfect, but better than every player being required to administrate to each fleet individually, as you'd arguably not be able to control more than a single battle like that. ). phase distruptors suck big time. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. 6. 8. 2. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. As a fleet 3. By that time, the crusader slugs a. Gigastructural Engineering Version 3. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. Stellaris Real-time strategy Strategy video game Gaming. I usually run 2x autocannon and 1x plasma on my corvettes. 000 of Autocannon mercs lost to ~45. Its DPS is 4. 4: C6 Species Portraits; Dev Clash 2022 Prescripted Empires; Occupied Resources; UI Overhaul 1080p Plus; UI Overhaul Dynamic; Gigastructural Engineering & More (3. r/Stellaris • Stellaris Dev Diary #312 - 3. 126 ratings. However I will use autocannons if somehow its a tier above my current rail/coil guns. Within half an hour of finding another empire they declare war on me, if there…Select both fleets. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. Missiles: long range and high damage, but can be intercepted by point defenses. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. Costs 1200 Engineering, Requires studying. SpecOps, Modified SpecOps, Psi Spec Ops, Atmospheric Strike Craft, Aerial Gunship Squadrons, Suicide Squads, Light Amoured Battalions, Tank Divisions, Mech Warrior Units and Atmospheric Cruisers. 8. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. If your shields and armor can take it, good. 1; 2. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan,. :Find a L-gate. Nanite Flak Battery - A unique version of the Flak weapon that is a tier above the Flak Artillery. Stellaris Dev Diary #318 - Announcing Astral Planes. Things You Need To Know Before Starting Stellaris. It's twice as efficient as regenerative Hull. Stellaris > General Discussions > Topic Details. Flak cannons have actual flak clouds, fighters move as small groups and weave between ships (instead of just circling), projectiles are individual instead of this autocannon's constant "laser" of projectiles that really just looks like a. Strangely enough, this makes the Supremacy tradition the best. Colonize As Soon As Possible. Thread starter malakhglitch; Start date Dec 16, 2022; Jump to latest Follow Reply Menu We have updated our. Frigates are an advanced version. Mining Drone Lasers are 20/15/-. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. So if your wars are with vettes & few destroyers - it will shine. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Industry Technology. Is that for RP purposes or would Memorialists be OP when stacked with other genocidal empire features? Stellaris Real-time strategy Strategy video game Gaming. Stellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. Legacy Wikis. they aren't very good for actual damage dealing, though. 4 Stellaris Tech Id List – F to I. ImperialForce9 Jan 15, 2022 @. Hello stellaris community, I recently started playing stellaris and got better and better over time. 000 Fleet power ~32. März 2018 um 15:23 It's not the accuracy thats the issue, it's the terrible damage small weapons in general output. Look at your unmodified (so before Galactic Community resolution bonuses or Supremacist stance) diplomatic weight from fleet power and multiply by 40, and you'll get the combined fleet power of your entire armada (rounded off to increments of 40). 4 ##### ##### Improvements Automated Exploration and Automated. The other two nanite components the nanite flak battery and nanite repair system scale properly and are better than their basic lower tier version. Minimum range means, that ships cannot fire too close with certain weapons. Patch 3. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Depending on your empire ethics will determine the interactions available for you. Devastator Torpedo / Autocannon Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. 28. Make two fleets, one corvette (use torpedoes and autocannon if you have them as the small slot, otherwise something anti shield or disrupters). Source: Stellaris wiki. . Technology. Frigate - new ship, between Corvette and Destroyer, missile/torpedo boat. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. Autocannon vs Railgun is more up for debate for S and M. research_technology <Tech ID> Copy. Sending in a Demolitions Team using an Army. 0 “Orion”. Once an envoy is assigned to a task, it cannot be reassigned again for a year. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for them to shoot at, the missiles have destroyed it all. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They are only marginally better than other components (questionable, some feel worse). ~85. 8. Eventually, I realized it (the cost increase) was because of research. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Scourge missiles are good against armor and hull and slightly better against point-defense. Autocannons are. 4. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. Stellaris Real-time strategy Strategy video game Gaming. Swarmer missiles can. 5x), it seems really hard to choose an M railgun over 2x S autocannons on anything that isn't a dedicated artillery ship. Maybe like 1 third auto cannons and 2 thirds rails, since the autocannons are gonna get real close and the bulk of fleet is gonna be ranging from a distance. Lets dive in!Grab your Paradox discoun. The nanite fighters are shield penetration 100% & armor penetration 66%, but it's tracking is 0%. Mar 19, 2018. Computer should be swarm then picket once you can get 90%. 8. 61. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns). An empire is only as strong as its weakest link. Automated Dreadnought question. Total Military Power of Destroyer Fleet: 8800. Drag the silhouette of whatever ship type you want to move from one fleet to the other. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. (You need Coilgun2 to research AC1, and the tech cost in line with Coilgun3). evarosalene • 4 yr. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. To truly hold the terminal egress you need a starbase with FTL inhibitor, this will force enemy fleets who are trying to claim the system to have to travel to the center and engage the starbase. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). They can be found in special predetermined systems and rival moons in size and mass. Stellaris. " In Stellaris there is only ship design and fleet management. 000 of disruptor cruisers with the cruisers loosing basically nothing. This command will research the technology type with the. They're still pretty much the shortest ranged weapons aside from Mining Drone Lasers and Point Defense, though. Titans. If M,. :Get 7 insights. and then Autocannon and Torpedo Cruisers will enter past the minimum range and obliterate them with no lossesMissile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. The most correct answer in this thread. The best weapon vrs Armor is Plasma 3. . You will want to have a pretty substantial fleet in this system, and generally use it as your main anchor. r/Stellaris. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. These IDs are intended for use with the “research_technology” console command. 3 auto > railgun The first new concept introduced here is "fleet design. 掠夺者帝国. Or with the picket slot and autocannons. When no enemy in desired range, then the ships will attempt to gain range. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while 2. 4, aka "Cepheus", was released on 2022-05-12 with the checksum 7836 (note: patch 3. Stellaris Wiki Active Wikis. The first is to build a big military. Members Online It's time for the real question. They can be on the outskirts firing while the autocannon corvettes take up the front lines. At 40 repetitions you have increased the damage by 200%. Stellaris. TechnologyJob List. json. So now, fleet composition. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Without further ado, here is Stellaris official patch notes. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. Costs 900 Engineering; Unlocks Autocannon; Railguns. You can check out the full list of patch notes from Galactic Paragons and 3. Core Cracking. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. If the enemy is faster, then they cannot. 2023-05-14. startledastarte • 7 mo. Metaslaves, probably. I posted a bug report on the Stellaris forums. CV - Autocannon, 2 plasma, Afterburner, Picket comp; NL Fleet: T, BS. Honestly, I don't even bother with mass drivers at all. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. AC have a max range of 30 and can only be small. | VirgiliusM 于8个月前 修改了 此页面。. Start doesnt matter because we will research others later - but im always confused here should i use e. 6, I know didn't catch everything and some stuff is shortened but I also didn't wanna do this all day. So the ships in stellaris should imho always be attached to a fleet and then we also could have templates for fleets (premade by devs and the possibility to create new ones) and smart building/reinforcing to keep that fleets balance of ships even if not fully reinforced. As anti-shield weapon is also better then T3 railgun. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. Stellaris Mods Used: Extra Ship Components 3. If you can get Crystal Hull tech this can help you build ships more for less. The little transfer window that pops up will now ONLY contain that type of ship. Is that for RP purposes or would Memorialists be OP when stacked with other genocidal empire features? Stellaris Real-time strategy Strategy video game Gaming. In the meantime I found a bug. This page was last edited on 14 October 2017, at 10:52. If S, Gauss Cannon Reply Eisenblume.